RW Prison - A Tournament Report from GPT, Vagabond, Auckland

I'm a dredge player normally, but started building this Boros deck a few months ago. It's now much closer to the Sun & Moon lists that are popular online right now, but still has adjustments made after testing - notably the replacement of Chandra with Ajani. This deck is great against almost all of the established meta, barring Tron. I built this deck because I really enjoy locking people out/attrition decks, and getting to play lots of planeswalkers is really fun. Also, the whole deck looks really pretty. No joke, I like having a pretty deck - all the cards look good together (Okay, Emrakul, go home..) and the RW theme even extends to my sleeves. Delicious.

First, the deck list.

3 Temple of Triumph
2 Gemstone Caverns
2 Flooded Strand
6 Plains
2 Sacred Foundry
2 Mountain
3 Rugged Prairie
4 Arid Mesa
4 Simian Spirit Guide
3 Wall of Omens
1 Emrakul, the Aeons Torn
2 Gideon Jura
4 Nahiri, the Harbinger
2 Ajani Vengeant
4 Blood Moon
1 Banishing Light
4 Chalice of the Void
4 Lightning Helix
2 Blessed Alliance
3 Anger of the Gods
2 Wrath of God

1 Magus of the Moon
1 Elspeth, Sun's Champion
1 Koth of the Hammer
2 Rest in Peace
2 Stony Silence
3 Leyline of Sanctity
1 Hide // Seek
1 Blessed Alliance
1 Wrath of God
1 Crumble to Dust
1 Spellskite

Round 1: Valakut (2-1)

G1: I play a turn 2 blood moon and fail to find a single threat, and die to 2 titans ~ turn 7... sad start.

G2: I land a Magus of the Moon and my opponent talks about the redundant Krosan Grip and Nature's claim in hand. A few turns later, I get Nahiri down and Emrakul him.

G3: Chalice on 1 into Blood Moon followed by Magus of the Moon. He plays a Thragtusk, which I helix and then an Acidic Slime, but he can't deal with Magus. I play Koth and then kill his slime, ultimate Koth and close out the game.

Round 2: Sun & Moon (2-0)
This made me sad. I wanted to be the only RW Prison deck!

G1: I notice that he played 3 non basics, so I play bloodmoon, and then Nahiri the next turn. He plays Chandra and we spend a few turns back and forth with Nahiri being kept in check, but then I throw Gideon at Chandra and -8 him.

G2: We both drop Leylines turn 0, then play nothing until t4 when I play Ajani. A few turns later he plays his own Ajani, and we both sit there ticking up (we can't blow up each others lands because of Leyline). I draw a Nahiri and -2 to exile his leyline, and then blow up his lands. During the next turn, I -2 on my Ajani and use a Lightning Helix to kill planeswalker. There's no coming back from 0 permanents!

Round 3: RG Tron (1-2)

G1: I drop a turn 2 blood moon, but can't follow it with a threat and get destroyed by a turn 7 Karn.

G2: I get all the lock pieces, landing Stony Silence, Chalice on 1 and Blood Moon, then kill him with Ajani and Nahiri.

G3: He just keeps 6 land + Karn and t3's me. Ouch.

Round 4: Abzan (Draw)

G1: Thoughtseize takes my Blood Moon and is followed by a Tarmogoyf into Lingering Souls, which bring the beats. I hold out and almost stabilise, but draw a few more lands than I need and fall under the pressure.

G2: Another T1 Thoughtseize gets me scared, but I manage to get a Gideon in place and beat him down with it. I follow it up with Ajani and Wall of Omens for a blocker.

G3: We trade resources back and forth, both mostly top-decking, while he beats me down with his land, gaining an annoying amount of life. Eventually I draw a Blood Moon and we go back to a board stall. Wall of Omens into Wall of Omens into Nahiri gets me back in the game, but we go to time, and even after Emrakul takes him down to 3 lands I dont have enough time to deal lethal. Then I concede to my opponent Devon Smith like a team player -.^

Round 5: Bant Eldrazi (2-1)

G1: We stall out fairly early but he has a Seagate Wreckage and draws approximately 8 extra cards. I can't keep up with my removal.

G2: An early Blood Moon and Lightning Helix on his Noble Hierach set me up for an easy lock out, with Ajani sealing the game.

G3: A timely wrath followed by Ajani into Nahiri gives me a solid win.
(I concede to my opponent because he actually wants to go to the GP)


The sideboard was awesome. I spent hours upon hours adjusting it and I felt that almost every card was amazing. Tron is still a scary matchup even with 8 SB cards in though...

Maindeck changes:
-1 Flooded Strand
+1 Plains: Missing white mana hurts way too much. Having +1 life against burn hurts much less.

Sideboard changes:
-1 Elspeth, Sun's Champion
+1 Goblin Rabblemaster
-1 Spellskite
+1 Magus of the Moon: This card is amazingly underrated and, in the matchups where I need Blood Moon, it is often better than Blood Moon games 2/3 because they sideboard out their removal!